Answer
Jan 16, 2026 - 01:30 AM
Yes, it’s usually a pretty straightforward swap if you can safely support the room and you have access to the motor location.
That said, on some installs it’s a 20-40 minute job, on others it turns into a pain because of access (underbelly, cabinetry, tight framing).
Below are some general removal/install steps you can follow.
Before you touch anything (critical)
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Park level, wheels chocked.
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Support the slide room. If you’re working on the drive side, don’t let the room drift or rack. If you have a helper, even better.
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Kill power: disconnect shore power and disconnect the negative battery cable (or pull the slide/furnace style DC fuse feeding the slide). This motor can move with a bump of a switch.
Tools you’ll typically need
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Socket set / ratchet (common: 3/8" drive, 7/16", 1/2", etc.)
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Bit driver/screwdriver
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Marker or tape (label wires)
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Flashlight
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Zip ties
Removal (typical Lippert through-frame with Tuson motor)
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Get access to the motor/gearbox
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Often behind an underbelly panel or a small service cover.
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Motor is mounted to the slide cross-shaft/actuator assembly on the drive side.
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Mark the wiring
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These motors are two-wire (power and ground). Label them before removal.
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Unplug/disconnect the motor wires
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Sometimes it’s a 2-pin plug, sometimes butt connectors.
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Remove the motor mounting bolts
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Support the motor with one hand while removing the last bolt.
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Pull the motor straight back off the drive interface.
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Check the coupler/drive interface
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Make sure the shaft/coupler isn’t stripped or cracked.
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If the old motor failed due to binding, fix the binding or you’ll smoke the new motor too.
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Installation
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Match the new motor orientation
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It should sit flush and square. Don’t force it at an angle.
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Bolt it down
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Snug evenly. Don’t overtighten into soft metal.
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Reconnect wiring (same polarity as removed)
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Two-wire hookup is typical; wrong polarity may reverse direction depending on controller setup.
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Restore power
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Reconnect battery negative.
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Test extend/retract
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Run the slide a few inches out and in.
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Listen for binding or clicking.
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If direction is backwards, swap polarity only if your system expects that (some controllers handle direction internally).
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